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 READ BEFORE POSTING: Market Place Rules and Regulation

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PostSubject: READ BEFORE POSTING: Market Place Rules and Regulation   Mon Jun 01, 2009 10:24 pm


1.) The thread must contain the following:

* Item name with corresponding data and price (in GOLD ONLY) or item to be traded in (for trade deals).
* If possible a screenshot to accompany the item.
* The in-game name (IGN) of the seller, server, and if possible date and time the transaction must be conducted.

2.) Thread must be posted at the server subsection where the seller/buyer resides.
3.) Thread titles must not be too long as to be illegible, or the offending thread shall be edited to fit the browser.
Threads must not be out of topic, and/or filled with spam or flame
replies. Please read the Forum Guidelines on how to create a thread
that comply with the Guidelines.
5.) Threads must accept deals only in GOLD or in exchange of another in-game item.
Threads may require the seller/buyer to use the Private Messaging
feature. For player and game account security reasons (to safeguard
against fraud or phishing) cellphone/telephone numbers and/or email
addresses should not be used in such threads.
7.) Items to be traded for can only be in-game items or items bought from the Item Shop.


of the high incidence of in-game fraud (or scams), it is the ultimate
responsibility of the player to be careful when conducting his/her
transactions with other players, especially when trading items or gold
in exchange for items of comparable value. High-risk in-game items
include the following:

* Upgraded armor
* Upgraded weaponry (especially with elemental attack attributes)
* High-level jewelry (rings, rosaries, etc.)
* Upgrade items (Protection Potions, Burr, Luxury Protection Potion, Fine Burr).
* EP Items (Oblivion Potions, Protection Necklaces, EP weaponry, Tele Cards, etc.)

cautious when making a transaction, and always screenshot transactions
(so that in case of fraud or swindling the screenshots will be used as
evidence for offical investigation).


have been cases of fraud involving the trade of game accounts, and
worse, these traded accounts are often accessed by the other party,
thus stealing off in-game items.

Always practice game account security at all times
and places. Please read game security notices regularly. Do not entrust
to anyone your game account, username, password and PIN code.


RMT is defined as Real Money Trading, or the sale or purchase of
virtual property (i.e. in-game items, characters/accounts, and gold)
using real currency or EP cards, often in total disregard for game
rules and regulations, and illegal circumvention of the achievement
hierarchy (which is defined as achievements made by the player within
the game without having to resort to RMTs).

2.) All items,
characters and accounts used within the game are the intellectual
property of the game operator and the game developer, and not by the
players, regardless of the justifications and arguments of the
RMT-oriented sellers/buyers.

3.) Despite claims to the contrary,
any online game has a finite amount of lifetime for its development,
operation and maintenance, until the game operator and/or the developer
deems that it is time to shut down the game and its servers. Therefore
unlike real-life objects and property which ca hold real monetary value
even after decades, virtual objects and worlds have a limited lifetime
(the average lifespan of an online game is three to four years). Thus
the RMT-oriented buyer will stand to lose much in that case the game
closes shop.

4.) RMTs are also a form of cheating, downgrading
the game's entertainment value and undermines the achievement
hierarchy. It is very unfair to most players who play hard to achieve
what they want in the game, especially when someone bought an item,
gold or a high-level character with real money in order to jump ahead
of the rest and get into a high-level map area (as an analogy, the act
of buying and using a character is like bribing school officials to
gain a diploma without studying).

"A high-level character isn't
just a high-level character: it's a marker of player status. If it's
worn by someone not entitled to wear it, that very seriously annoys
those who are entitled to wear it. It says something about a player's
achievements: it's non-transferrable."

-- Dr. Richard Bartle, "Pitfalls of Virtual Property"

Unlike sales of costly property (i.e. houses, cars, land) in the real
world (where transactions of such property are legally documented),
most RMT transactions are often risky and are wholly undocumented
legally, ending in either fraud (scam) or estafa cases, where the
buyer/seller does not receive the goods/payment in return as promised.

Worse, some of the in-game items/accounts/gold being sold through shady RMTs could have acquired from game account hacking.

"The biggest pitfall of virtual property comes from the fact that the concept is so new: there aren't the
precedents, either in law or in practice, to be certain how it will finally be managed. Working with the
unknown, while perhaps exciting for those who enjoy gambling, is nevertheless on the whole bad for

"The biggest pitfall of virtual property is this: the uncertainty of its status in law."

-- Dr. Richard Bartle, "Pitfalls of Virtual Property"

you must post [Selling] [Buying] or [Trading] at the beggining of your thread Subject
otherwise it will be moved to the basket
[Buying] Account Cavite Area

Play hard but fair and square. Online gaming is a pasttime, not a way of life.


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